Aether Realms

Undead Dominion Cards

All 40 cards in the Undead Dominion deck — Control / Recursion. Nothing you kill actually stays dead. For how the kingdom is actually played, see its deck page.

CardTypeManaPower / HealthText
Skeleton Unit 1 1 / 2 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Shambler Unit 1 1 / 2 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Bone Archer Unit 1 2 / 1 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Bone Hurler Unit 2 3 / 2 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Barrow Wight Unit 2 2 / 3 HAUNT: When played, deals 1 damage to a random enemy unit.
Dread Knight Unit 2 2 / 3 FORTIFY: Gains +1 HP after surviving combat.
Ghoul Unit 2 2 / 3 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Crypt Stalker Unit 3 4 / 2 CURSE: Deals 1 DMG to a random enemy at the end of your turn.
Reaver Unit 3 4 / 2 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Wraith Unit 3 3 / 3 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Dirge Piper Unit 3 3 / 3 FORTIFY: Gains +1 HP after surviving combat.
Bone Shaper Unit 4 4 / 4 CURSE: Deals 1 DMG to a random enemy at the end of your turn.
Banshee Unit 4 4 / 4 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Warlock Unit 4 5 / 3 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Graveweaver Unit 4 4 / 4 FORTIFY: Gains +1 HP after surviving combat.
Necromancer Unit 5 4 / 5 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Voidcaller Unit 5 4 / 5 REAP: Draw a card whenever an enemy unit dies.
Grave Keeper Unit 5 3 / 6 RISEN: The first time this unit would die, it rises again in its place at 1 HP instead.
Death Knight Unit 6 4 / 7 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Charnel Ram Unit 6 4 / 7 CURSE: Deals 1 DMG to a random enemy at the end of your turn.
Plague Cart Unit 6 5 / 6 VENOM: Any DMG this unit deals to an enemy unit destroys it.
Lich Unit 7 3 / 6 REBIRTH: The first time this would die, return it to your hand at 1 HP instead. REAP: Draw a card whenever an enemy unit dies.
Vampire Lord Unit 7 6 / 6 RISEN: The first time this unit would die, it rises again in its place at 1 HP instead.
Sandworm Unit 8 7 / 7 CURSE: Deals 1 DMG to a random enemy at the end of your turn.
Bone Colossus Unit 9 6 / 9 RISEN: The first time this unit would die, it rises again in its place at 1 HP instead.
Dracolich Unit 10 8 / 9 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Ancient Wisdom Spell 3 Draw 2 or 3 cards.
Withering Touch Spell 1 Deal 1 damage to an enemy unit. If it dies, draw a card.
Bone Ward Spell 1 If target allied unit would die this turn, it returns to your hand at 1 HP instead.
Rotting Curse Spell 2 Deal 1 damage to an enemy unit now, and 1 more at the start of your next turn.
Grave Chill Spell 2 Deal 3 damage to an enemy unit.
Unquiet Grave Spell 2 Return the most recently destroyed unit from your graveyard to your hand.
Undying Pact Spell 2 Target allied unit gains +2 DMG until end of turn, then takes 1 recoil damage at the end of the turn.
Soul Siphon Spell 3 Deal 2 damage to an enemy unit and heal your castle for 2.
Reap the Fallen Spell 3 Draw a card for each allied unit that died this turn (minimum 1).
Plague Wind Spell 2 Deal 1 damage to all enemy units.
Grave Shroud Spell 1 Target allied unit gains +0/+2 until end of turn.
Raise Dead Spell 4 Return a random unit from your graveyard to the battlefield in the chosen empty slot.
Grave Wraith Unit 5 4 / 5 REBIRTH: The first time this dies, return to hand at 1 HP instead. CURSE: Deals 1 DMG to a random enemy at end of turn.
Withering Plague Spell 5 Destroy all damaged enemy units.

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