Star-Fallen Cards
All 39 cards in the Star-Fallen deck — Control / Attrition. Every death on the battlefield — yours or theirs — fills your hand. For how the kingdom is actually played, see its deck page.
| Card | Type | Mana | Power / Health | Text |
|---|---|---|---|---|
| Scrapling | Unit | 1 | 1 / 2 | SALVAGE: Draw a card whenever an allied unit dies. |
| Gleaner | Unit | 1 | 1 / 1 | REAP: Draw a card whenever an enemy unit dies. |
| Shardslinger | Unit | 1 | 2 / 1 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Beamlance | Unit | 2 | 2 / 3 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Ray Splitter | Unit | 2 | 2 / 2 | SALVAGE: Draw a card whenever an allied unit dies. |
| Watcher | Unit | 2 | 2 / 3 | REAP: Draw a card whenever an enemy unit dies. |
| Flare Crew | Unit | 2 | 2 / 3 | SHIELD: Absorbs the next instance of combat damage entirely, then is consumed. |
| Hullbreaker | Unit | 3 | 3 / 3 | HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). |
| Prybar | Unit | 3 | 3 / 3 | SALVAGE: Draw a card whenever an allied unit dies. |
| Skiff Rider | Unit | 3 | 3 / 3 | CHARGE: Can attack the turn it is played. |
| Hauler | Unit | 3 | 3 / 3 | SHIELD: Absorbs the next instance of combat damage entirely, then is consumed. |
| Breachjack | Unit | 4 | 4 / 4 | HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). |
| Cutterman | Unit | 4 | 4 / 4 | SALVAGE: Draw a card whenever an allied unit dies. |
| Signaller | Unit | 4 | 4 / 4 | REAP: Draw a card whenever an enemy unit dies. |
| Mender | Unit | 4 | 4 / 4 | SHIELD: Absorbs the next instance of combat damage entirely, then is consumed. |
| Scavenger-Lord | Unit | 6 | 4 / 5 | SALVAGE: Draw a card whenever an allied unit dies. FORTIFY: Gains +1 HP after surviving combat. |
| Fieldwright | Unit | 5 | 4 / 5 | SALVAGE: Draw a card whenever an allied unit dies. |
| Starcaller | Unit | 5 | 4 / 5 | REAP: Draw a card whenever an enemy unit dies. |
| Crater Husk | Unit | 6 | 4 / 7 | TAUNT: Enemies must attack this unit first. |
| Hull Knight | Unit | 6 | 4 / 7 | SHIELD: Absorbs the next instance of combat damage entirely, then is consumed. |
| Star Warden | Unit | 6 | 4 / 7 | TAUNT: Enemies must attack this unit first. |
| Lantern Engine | Unit | 7 | 4 / 8 | REAP: Draw a card whenever an enemy unit dies. |
| Grav Sled | Unit | 7 | 6 / 6 | SHIELD: Absorbs the next instance of combat damage entirely, then is consumed. |
| Salvage Walker | Unit | 8 | 7 / 7 | HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). |
| The Last Lander | Unit | 9 | 7 / 8 | HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). (This unit is a rare, high-impact threat.) |
| The Prow | Unit | 10 | 8 / 9 | HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). (This unit is a rare, high-impact threat.) |
| Ancient Wisdom | Spell | 3 | — | Draw 2 or 3 cards. |
| Scrap Shield | Spell | 2 | — | Target allied unit gains Shield until your next turn. |
| Cast-Off Parts | Spell | 1 | — | Discard a card, then draw a card. |
| Jury-Rig | Spell | 1 | — | Heal an allied unit for 3. |
| Salvage Run | Spell | 2 | — | Draw a card. If an allied unit died this turn, draw two instead. |
| Emergency Patch | Spell | 2 | — | Prevent the next 4 damage to target allied unit until your next turn. |
| Overcharge Coil | Spell | 2 | — | Deal 3 damage to an enemy unit. Discard a card. |
| Barricade Wreck | Spell | 3 | — | Target allied unit gains +2/+2 until end of turn. |
| Scrapheap Salvo | Spell | 3 | — | Deal 2 damage to an enemy unit for each card in your hand beyond 3, up to 6. |
| Overflow Vent | Spell | 3 | — | If you have 6 or more cards in hand, deal 4 damage to the enemy castle. Otherwise, draw a card. |
| Patch the Hull | Spell | 2 | — | Heal your castle for 4. |
| Vengeful Wreck | Unit | 4 | 3 / 4 | REVENGE: Permanently gains +1 DMG whenever another allied unit dies. HOARDER: +1 DMG for each card in hand beyond 3 (max +3). |
| Scrapfield Purge | Spell | 4 | — | Deal 1 damage to all enemy units for each card in your hand beyond 3 (maximum 3). |