Aether Realms

Star-Fallen Cards

All 39 cards in the Star-Fallen deck — Control / Attrition. Every death on the battlefield — yours or theirs — fills your hand. For how the kingdom is actually played, see its deck page.

CardTypeManaPower / HealthText
Scrapling Unit 1 1 / 2 SALVAGE: Draw a card whenever an allied unit dies.
Gleaner Unit 1 1 / 1 REAP: Draw a card whenever an enemy unit dies.
Shardslinger Unit 1 2 / 1 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Beamlance Unit 2 2 / 3 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Ray Splitter Unit 2 2 / 2 SALVAGE: Draw a card whenever an allied unit dies.
Watcher Unit 2 2 / 3 REAP: Draw a card whenever an enemy unit dies.
Flare Crew Unit 2 2 / 3 SHIELD: Absorbs the next instance of combat damage entirely, then is consumed.
Hullbreaker Unit 3 3 / 3 HOARDER: +1 DMG for each card in your hand beyond 3 (max +3).
Prybar Unit 3 3 / 3 SALVAGE: Draw a card whenever an allied unit dies.
Skiff Rider Unit 3 3 / 3 CHARGE: Can attack the turn it is played.
Hauler Unit 3 3 / 3 SHIELD: Absorbs the next instance of combat damage entirely, then is consumed.
Breachjack Unit 4 4 / 4 HOARDER: +1 DMG for each card in your hand beyond 3 (max +3).
Cutterman Unit 4 4 / 4 SALVAGE: Draw a card whenever an allied unit dies.
Signaller Unit 4 4 / 4 REAP: Draw a card whenever an enemy unit dies.
Mender Unit 4 4 / 4 SHIELD: Absorbs the next instance of combat damage entirely, then is consumed.
Scavenger-Lord Unit 6 4 / 5 SALVAGE: Draw a card whenever an allied unit dies. FORTIFY: Gains +1 HP after surviving combat.
Fieldwright Unit 5 4 / 5 SALVAGE: Draw a card whenever an allied unit dies.
Starcaller Unit 5 4 / 5 REAP: Draw a card whenever an enemy unit dies.
Crater Husk Unit 6 4 / 7 TAUNT: Enemies must attack this unit first.
Hull Knight Unit 6 4 / 7 SHIELD: Absorbs the next instance of combat damage entirely, then is consumed.
Star Warden Unit 6 4 / 7 TAUNT: Enemies must attack this unit first.
Lantern Engine Unit 7 4 / 8 REAP: Draw a card whenever an enemy unit dies.
Grav Sled Unit 7 6 / 6 SHIELD: Absorbs the next instance of combat damage entirely, then is consumed.
Salvage Walker Unit 8 7 / 7 HOARDER: +1 DMG for each card in your hand beyond 3 (max +3).
The Last Lander Unit 9 7 / 8 HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). (This unit is a rare, high-impact threat.)
The Prow Unit 10 8 / 9 HOARDER: +1 DMG for each card in your hand beyond 3 (max +3). (This unit is a rare, high-impact threat.)
Ancient Wisdom Spell 3 Draw 2 or 3 cards.
Scrap Shield Spell 2 Target allied unit gains Shield until your next turn.
Cast-Off Parts Spell 1 Discard a card, then draw a card.
Jury-Rig Spell 1 Heal an allied unit for 3.
Salvage Run Spell 2 Draw a card. If an allied unit died this turn, draw two instead.
Emergency Patch Spell 2 Prevent the next 4 damage to target allied unit until your next turn.
Overcharge Coil Spell 2 Deal 3 damage to an enemy unit. Discard a card.
Barricade Wreck Spell 3 Target allied unit gains +2/+2 until end of turn.
Scrapheap Salvo Spell 3 Deal 2 damage to an enemy unit for each card in your hand beyond 3, up to 6.
Overflow Vent Spell 3 If you have 6 or more cards in hand, deal 4 damage to the enemy castle. Otherwise, draw a card.
Patch the Hull Spell 2 Heal your castle for 4.
Vengeful Wreck Unit 4 3 / 4 REVENGE: Permanently gains +1 DMG whenever another allied unit dies. HOARDER: +1 DMG for each card in hand beyond 3 (max +3).
Scrapfield Purge Spell 4 Deal 1 damage to all enemy units for each card in your hand beyond 3 (maximum 3).

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