Mythic Beasts Cards
All 38 cards in the Mythic Beasts deck — Aggro / Tribal. Every Beast makes the next one hit harder — go wide and swing as one pack. For how the kingdom is actually played, see its deck page.
| Card | Type | Mana | Power / Health | Text |
|---|---|---|---|---|
| Gnoll | Unit | 1 | 1 / 2 | PACK HUNT: +1 DMG for each other Beast you control. |
| Gnome Slinger | Unit | 1 | 2 / 2 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Ravenkin | Unit | 1 | 1 / 2 | PRECISE: This unit's attacks ignore Taunt. |
| Quillboar | Unit | 2 | 2 / 3 | RALLY: Adjacent Beast allies gain +1 DMG. |
| Centaur Lancer | Unit | 2 | 2 / 3 | PACK HUNT: +1 DMG for each other Beast you control. |
| Assassin | Unit | 2 | 3 / 2 | FORMATION: +1 DMG while adjacent to another Beast unit. |
| Gnoll Reaver | Unit | 2 | 3 / 3 | REBIRTH: The first time this would die, return it to your hand at 1 HP instead. |
| Pixie | Unit | 3 | 3 / 3 | RALLY: Adjacent Beast allies gain +1 DMG. |
| Mossback | Unit | 3 | 3 / 3 | PACK HUNT: +1 DMG for each other Beast you control. |
| Pack Alpha | Unit | 3 | 3 / 3 | FORMATION: +1 DMG while adjacent to another Beast unit. |
| Satyr Piper | Unit | 3 | 3 / 3 | CHARGE: Can attack the turn it is played. |
| Minotaur | Unit | 4 | 4 / 4 | RALLY: Adjacent Beast allies gain +1 DMG. |
| Gnome Tinker | Unit | 4 | 4 / 4 | PACK HUNT: +1 DMG for each other Beast you control. |
| Ettin | Unit | 4 | 4 / 4 | FORMATION: +1 DMG while adjacent to another Beast unit. |
| Dire Wolf | Unit | 3 | 4 / 3 | PACK HUNT: Gains +1 DMG for each other Beast you control. CHARGE: Can attack the turn it is played. |
| Harpy | Unit | 5 | 4 / 5 | RALLY: Adjacent Beast allies gain +1 DMG. |
| Great Bear | Unit | 5 | 4 / 5 | PACK HUNT: +1 DMG for each other Beast you control. |
| Cave Troll | Unit | 5 | 3 / 6 | TAUNT: Enemies must attack this unit first. FORMATION: +1 DMG while adjacent to another Beast unit. |
| Basilisk | Unit | 6 | 5 / 6 | VENOM: Any DMG this unit deals to an enemy unit destroys it. |
| Drake | Unit | 6 | 7 / 4 | RALLY: Adjacent Beast allies gain +1 DMG. |
| Manticore | Unit | 6 | 5 / 6 | PACK HUNT: +1 DMG for each other Beast you control. |
| Thunderbird | Unit | 7 | 8 / 4 | FORMATION: +1 DMG while adjacent to another Beast unit. |
| Behemoth | Unit | 7 | 4 / 8 | TRAMPLE: Excess damage from a killing blow carries to the unit or castle behind it. |
| Hydra | Unit | 8 | 7 / 7 | RALLY: Adjacent Beast allies gain +1 DMG. |
| Chimera | Unit | 9 | 7 / 8 | RALLY: Adjacent Beast allies gain +1 DMG. (This unit is a rare, high-impact threat.) |
| Roc | Unit | 10 | 8 / 9 | RALLY: Adjacent Beast allies gain +1 DMG. (This unit is a rare, high-impact threat.) |
| Ancient Wisdom | Spell | 3 | — | Draw 2 or 3 cards. |
| Feral Instinct | Spell | 1 | — | Target allied unit gains +1 DMG until end of turn. |
| Thorn Bite | Spell | 1 | — | Deal 2 damage to an enemy unit. |
| Regenerate | Spell | 1 | — | Heal an allied unit for 3. |
| Wild Growth | Spell | 2 | — | The next unit you play this turn costs 1 less. |
| Bristling Hide | Spell | 2 | — | Target allied unit gains +0/+3 until end of turn. |
| Savage Rally | Spell | 2 | — | Target allied unit and each unit adjacent to it gain +2 DMG until end of turn. |
| Alpha's Call | Spell | 3 | — | Draw a card for each Beast unit you control (maximum 3). |
| Stampede | Spell | 4 | — | All allied units gain +1 DMG until end of turn. |
| Pack Takedown | Spell | 2 | — | Deal 3 damage to an enemy unit. |
| Alpha Pup's Keeper | Unit | 3 | 3 / 3 | MUSTER: When this dies, summon a 1/1 Beast Pup. PACK HUNT: +1 DMG for each other Beast you control. |
| Stampeding Herd | Spell | 5 | — | Deal 1 damage to all enemy units for each Beast you control (maximum 4). |