Aether Realms

Mythic Beasts Cards

All 38 cards in the Mythic Beasts deck — Aggro / Tribal. Every Beast makes the next one hit harder — go wide and swing as one pack. For how the kingdom is actually played, see its deck page.

CardTypeManaPower / HealthText
Gnoll Unit 1 1 / 2 PACK HUNT: +1 DMG for each other Beast you control.
Gnome Slinger Unit 1 2 / 2 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Ravenkin Unit 1 1 / 2 PRECISE: This unit's attacks ignore Taunt.
Quillboar Unit 2 2 / 3 RALLY: Adjacent Beast allies gain +1 DMG.
Centaur Lancer Unit 2 2 / 3 PACK HUNT: +1 DMG for each other Beast you control.
Assassin Unit 2 3 / 2 FORMATION: +1 DMG while adjacent to another Beast unit.
Gnoll Reaver Unit 2 3 / 3 REBIRTH: The first time this would die, return it to your hand at 1 HP instead.
Pixie Unit 3 3 / 3 RALLY: Adjacent Beast allies gain +1 DMG.
Mossback Unit 3 3 / 3 PACK HUNT: +1 DMG for each other Beast you control.
Pack Alpha Unit 3 3 / 3 FORMATION: +1 DMG while adjacent to another Beast unit.
Satyr Piper Unit 3 3 / 3 CHARGE: Can attack the turn it is played.
Minotaur Unit 4 4 / 4 RALLY: Adjacent Beast allies gain +1 DMG.
Gnome Tinker Unit 4 4 / 4 PACK HUNT: +1 DMG for each other Beast you control.
Ettin Unit 4 4 / 4 FORMATION: +1 DMG while adjacent to another Beast unit.
Dire Wolf Unit 3 4 / 3 PACK HUNT: Gains +1 DMG for each other Beast you control. CHARGE: Can attack the turn it is played.
Harpy Unit 5 4 / 5 RALLY: Adjacent Beast allies gain +1 DMG.
Great Bear Unit 5 4 / 5 PACK HUNT: +1 DMG for each other Beast you control.
Cave Troll Unit 5 3 / 6 TAUNT: Enemies must attack this unit first. FORMATION: +1 DMG while adjacent to another Beast unit.
Basilisk Unit 6 5 / 6 VENOM: Any DMG this unit deals to an enemy unit destroys it.
Drake Unit 6 7 / 4 RALLY: Adjacent Beast allies gain +1 DMG.
Manticore Unit 6 5 / 6 PACK HUNT: +1 DMG for each other Beast you control.
Thunderbird Unit 7 8 / 4 FORMATION: +1 DMG while adjacent to another Beast unit.
Behemoth Unit 7 4 / 8 TRAMPLE: Excess damage from a killing blow carries to the unit or castle behind it.
Hydra Unit 8 7 / 7 RALLY: Adjacent Beast allies gain +1 DMG.
Chimera Unit 9 7 / 8 RALLY: Adjacent Beast allies gain +1 DMG. (This unit is a rare, high-impact threat.)
Roc Unit 10 8 / 9 RALLY: Adjacent Beast allies gain +1 DMG. (This unit is a rare, high-impact threat.)
Ancient Wisdom Spell 3 Draw 2 or 3 cards.
Feral Instinct Spell 1 Target allied unit gains +1 DMG until end of turn.
Thorn Bite Spell 1 Deal 2 damage to an enemy unit.
Regenerate Spell 1 Heal an allied unit for 3.
Wild Growth Spell 2 The next unit you play this turn costs 1 less.
Bristling Hide Spell 2 Target allied unit gains +0/+3 until end of turn.
Savage Rally Spell 2 Target allied unit and each unit adjacent to it gain +2 DMG until end of turn.
Alpha's Call Spell 3 Draw a card for each Beast unit you control (maximum 3).
Stampede Spell 4 All allied units gain +1 DMG until end of turn.
Pack Takedown Spell 2 Deal 3 damage to an enemy unit.
Alpha Pup's Keeper Unit 3 3 / 3 MUSTER: When this dies, summon a 1/1 Beast Pup. PACK HUNT: +1 DMG for each other Beast you control.
Stampeding Herd Spell 5 Deal 1 damage to all enemy units for each Beast you control (maximum 4).

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