Jade Dynasty Cards
All 40 cards in the Jade Dynasty deck — Midrange / Tempo. Disciplined formations that punish every trade, on offense or defense. For how the kingdom is actually played, see its deck page.
| Card | Type | Mana | Power / Health | Text |
|---|---|---|---|---|
| Ashigaru | Unit | 1 | 1 / 2 | FORMATION: +1 DMG while adjacent to another Dynasty unit. |
| Soldier | Unit | 1 | 1 / 2 | PRECISE: This unit's attacks ignore Taunt. |
| Yumi Archer | Unit | 1 | 2 / 1 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Chu-ko-nu | Unit | 2 | 2 / 3 | PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. |
| Flame Archer | Unit | 2 | 3 / 2 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Fire Lance | Unit | 2 | 3 / 2 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Naginata Sentry | Unit | 2 | 2 / 3 | TAUNT: Enemies must attack this unit first. |
| Iron Monk | Unit | 3 | 3 / 3 | MEND: Heals an allied unit for 2 when played. |
| Light Cavalry | Unit | 3 | 3 / 3 | CHARGE: Can attack the turn it is played. |
| Horse Archer | Unit | 3 | 4 / 2 | VOLLEY: May choose to strike either enemy row, without risking retaliation. |
| Iron Pagoda | Unit | 3 | 3 / 3 | FORTIFY: Gains +1 HP after surviving combat. |
| Ronin | Unit | 4 | 4 / 4 | PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. |
| Shinobi | Unit | 4 | 4 / 4 | FORMATION: +1 DMG while adjacent to another Dynasty unit. |
| Sohei | Unit | 4 | 4 / 4 | PRECISE: This unit's attacks ignore Taunt. |
| Shrine Maiden | Unit | 4 | 4 / 4 | FORTIFY: Gains +1 HP after surviving combat. |
| Pyromancer | Unit | 5 | 6 / 3 | PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. |
| Onmyoji | Unit | 5 | 4 / 5 | FORMATION: +1 DMG while adjacent to another Dynasty unit. |
| Samurai | Unit | 4 | 5 / 4 | FORMATION: While adjacent to another Dynasty unit, gains +1 DMG and +1 HP. |
| Kensei | Unit | 6 | 5 / 6 | FORTIFY: Gains +1 HP after surviving combat. |
| Hwacha | Unit | 6 | 5 / 6 | PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. |
| Fire Ox | Unit | 6 | 7 / 4 | FORMATION: +1 DMG while adjacent to another Dynasty unit. |
| Terracotta Warrior | Unit | 7 | 4 / 8 | TAUNT: Enemies must attack this unit first. |
| War Elephant | Unit | 7 | 4 / 8 | FORTIFY: Gains +1 HP after surviving combat. |
| Qilin | Unit | 8 | 7 / 7 | PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. |
| Cloud Serpent | Unit | 9 | 7 / 8 | VENOM: Any DMG this unit deals to an enemy unit destroys it. |
| Oni | Unit | 10 | 8 / 9 | PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. (This unit is a rare, high-impact threat.) |
| Ancient Wisdom | Spell | 3 | — | Draw 2 or 3 cards. |
| Disciplined Strike | Spell | 1 | — | Deal 2 damage to an enemy unit. |
| Honor Guard | Spell | 1 | — | Target allied unit gains +0/+2 until end of turn. |
| Formation Drill | Spell | 2 | — | Target allied unit and each Dynasty unit adjacent to it gain +1 DMG until end of turn. |
| Steady the Line | Spell | 1 | — | Heal an allied unit for 3. |
| Parting Blade | Spell | 2 | — | Deal 3 damage to an enemy unit. If it dies, deal 1 damage to a random other enemy unit. |
| Piercing Resolve | Spell | 3 | — | Deal 4 damage to an enemy unit. This spell ignores Taunt when choosing its target. |
| Iron Formation | Spell | 4 | — | Allied units in one row gain +0/+2 until your next turn. |
| Field Command | Spell | 4 | — | Draw a card for each Dynasty unit in the targeted row (maximum 3). |
| Vengeful Spirits | Spell | 4 | — | Until end of turn, whenever an allied unit dies, deal 1 damage to a random enemy unit. |
| Scholar's Insight | Spell | 2 | — | Draw 2 cards. |
| Iaijutsu Blade | Unit | 3 | 3 / 2 | FIRST STRIKE: This unit deals its combat damage before the defender can retaliate. |
| Silent Blade | Unit | 4 | 4 / 3 | SILENCE: Strips the enemy's strongest unit of all keywords. FORMATION: +1 DMG while adjacent to another Dynasty unit. |
| Coordinated Volley | Spell | 5 | — | Deal 3 damage to all enemy units in whichever row has more of them. |