Aether Realms

Jade Dynasty Cards

All 40 cards in the Jade Dynasty deck — Midrange / Tempo. Disciplined formations that punish every trade, on offense or defense. For how the kingdom is actually played, see its deck page.

CardTypeManaPower / HealthText
Ashigaru Unit 1 1 / 2 FORMATION: +1 DMG while adjacent to another Dynasty unit.
Soldier Unit 1 1 / 2 PRECISE: This unit's attacks ignore Taunt.
Yumi Archer Unit 1 2 / 1 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Chu-ko-nu Unit 2 2 / 3 PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit.
Flame Archer Unit 2 3 / 2 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Fire Lance Unit 2 3 / 2 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Naginata Sentry Unit 2 2 / 3 TAUNT: Enemies must attack this unit first.
Iron Monk Unit 3 3 / 3 MEND: Heals an allied unit for 2 when played.
Light Cavalry Unit 3 3 / 3 CHARGE: Can attack the turn it is played.
Horse Archer Unit 3 4 / 2 VOLLEY: May choose to strike either enemy row, without risking retaliation.
Iron Pagoda Unit 3 3 / 3 FORTIFY: Gains +1 HP after surviving combat.
Ronin Unit 4 4 / 4 PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit.
Shinobi Unit 4 4 / 4 FORMATION: +1 DMG while adjacent to another Dynasty unit.
Sohei Unit 4 4 / 4 PRECISE: This unit's attacks ignore Taunt.
Shrine Maiden Unit 4 4 / 4 FORTIFY: Gains +1 HP after surviving combat.
Pyromancer Unit 5 6 / 3 PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit.
Onmyoji Unit 5 4 / 5 FORMATION: +1 DMG while adjacent to another Dynasty unit.
Samurai Unit 4 5 / 4 FORMATION: While adjacent to another Dynasty unit, gains +1 DMG and +1 HP.
Kensei Unit 6 5 / 6 FORTIFY: Gains +1 HP after surviving combat.
Hwacha Unit 6 5 / 6 PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit.
Fire Ox Unit 6 7 / 4 FORMATION: +1 DMG while adjacent to another Dynasty unit.
Terracotta Warrior Unit 7 4 / 8 TAUNT: Enemies must attack this unit first.
War Elephant Unit 7 4 / 8 FORTIFY: Gains +1 HP after surviving combat.
Qilin Unit 8 7 / 7 PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit.
Cloud Serpent Unit 9 7 / 8 VENOM: Any DMG this unit deals to an enemy unit destroys it.
Oni Unit 10 8 / 9 PARTING GIFT: When this dies, deals 2 DMG to a random enemy unit. (This unit is a rare, high-impact threat.)
Ancient Wisdom Spell 3 Draw 2 or 3 cards.
Disciplined Strike Spell 1 Deal 2 damage to an enemy unit.
Honor Guard Spell 1 Target allied unit gains +0/+2 until end of turn.
Formation Drill Spell 2 Target allied unit and each Dynasty unit adjacent to it gain +1 DMG until end of turn.
Steady the Line Spell 1 Heal an allied unit for 3.
Parting Blade Spell 2 Deal 3 damage to an enemy unit. If it dies, deal 1 damage to a random other enemy unit.
Piercing Resolve Spell 3 Deal 4 damage to an enemy unit. This spell ignores Taunt when choosing its target.
Iron Formation Spell 4 Allied units in one row gain +0/+2 until your next turn.
Field Command Spell 4 Draw a card for each Dynasty unit in the targeted row (maximum 3).
Vengeful Spirits Spell 4 Until end of turn, whenever an allied unit dies, deal 1 damage to a random enemy unit.
Scholar's Insight Spell 2 Draw 2 cards.
Iaijutsu Blade Unit 3 3 / 2 FIRST STRIKE: This unit deals its combat damage before the defender can retaliate.
Silent Blade Unit 4 4 / 3 SILENCE: Strips the enemy's strongest unit of all keywords. FORMATION: +1 DMG while adjacent to another Dynasty unit.
Coordinated Volley Spell 5 Deal 3 damage to all enemy units in whichever row has more of them.

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